Uxtopian
Ian Alexander

About

I design for change.

Every company I've joined was mid-transition — new market, misaligned team, technology shift nobody had a playbook for. I build the organizational clarity that turns that into momentum.

I've done it at Meta, Mailchimp, Kustomer, and a string of startups. AI is compressing the cycle and widening the gap between orgs that have clarity and orgs that don't.

This site was designed and built the way I believe teams should work — AI-assisted development, no Figma file, no templates, no handoff. Direction, then speed.

How I intervene

What I actually do when I show up

01

Make business strategy legible to the teams building the product

02

Remove design as a bottleneck by restructuring how decisions flow, not how fast people work

03

Make design a roadmap input, not a roadmap output

04

Embed AI into how design teams actually work

05

Build teams that get better when conditions shift

06

Design AI products people actually trust

07

Streamline the seams between design and the rest of the org

Operating philosophy

A brand makes a promise. The product pays off that promise.

Values

Clarity

Make leadership's intent legible to the people building the product.

Accountability

Teams own their work. Celebrate wins collectively, take responsibility for losses personally.

Kindness

Not weakness — culture. Build psychologically safe teams where people do their best work.

How I develop designers

Five pillars, one system.

01

Craft

Raise the bar by staying close to the work

Design quality, interaction patterns, design systems

02

Communication

Make design legible to the people who aren’t designers

Design reviews, stakeholder alignment, cross-functional storytelling

03

Business

Know the numbers. Know your people.

Metrics, strategy, org design, team care

04

Education

Raise the design IQ of every team you touch

Coaching designers, educating the org

05

Innovation

The future is a design problem

Industry POV, AI integration, speaking, writing

Where I've built teams and products

The context changes. The work doesn't.

Agency

Learned to solve other people’s problems on their timeline. Breadth over depth — a different industry every quarter.

Razorfish

Experience Director

EatAgency

Founder

Early startup

Built from almost zero — early teams, no process, no system. Almost everything is a first-time problem.

Gladly

Head of Design

Jingle Punks

Experience Director

Growth

Scaled what worked and cut what didn’t. The problems shift from building to organizing — hiring, culture, governance.

Mailchimp

Sr. Director of Design

Kustomer

Head of Product Design

Enterprise

Designed inside organizations where alignment is the product. Scale, stakeholders, and cross-functional trust.

IBM

Experience Director

Meta

Head of Product Design

Now you know how I think. Tell me what you're building.

Available for VP/Head of Design roles and select advisory engagements.